
Nick: Could the fact that the game isn’t brand-new anymore have something to do with its decreased speedrunner presence on Twitch, or is it mostly the patches and the crashes they’ve introduced/failed to fix?ĭevo: To be honest I have seen more and more people speedrunning the game, especially the 100% Ultra Nightmare category. Often speedrunning can mean diminished interaction with the audience but invasions will allow for a better paced stream where chat and the broadcaster can talk more frequently.
#Speedrunners game cast plus#
I think it looks great, plus I think invasions will be just amazing for viewership and interacting with audiences. I’m still enjoying the game on an older version but would love to whip out the Hotrod skin.
#Speedrunners game cast software#
If id Software can improve the stability of the game in later patches that’s something I’d be really excited for.
#Speedrunners game cast Patch#
Additionally, viewership for new content will be affected as many committed players and streamers of the game will likely play on patch 1.0 or 1.1. It’s crappy as well because people who have speedrunners as boosters miss out on booster XP from those players. Nick: In your opinion, how devastating is the game’s instability issues for the long-term Doom Eternal speedrunning scene?ĭevo: There’s always downpatching but that really sucks long-term because many speedrunners will miss out on the awesome new content unless they swap between versions. Even if my frame rate is halved I’d gladly provide memory or diagnostic dumps to them so they can better pinpoint what’s happening. I would be very, very open to running any kind of trace profiling tool that id Software could provide in order to better understand these crashes. Nick: Are there any crashes that you hate in particular? What would you suggest in terms of a solution?ĭevo: Without understanding the systems you can’t really recommend a fix. I do hope idTech 7 is a long-term game engine for ZeniMax as idTech 6 was excellent yet saw a short life-span.But as I understand it the MegaTexture technology was becoming a limiting factor in terms of geometric detail and fidelity. It gives manufacturers the feedback they need to make subsequent models on the same platform more reliable and hardy. There is usually a reason to avoid buying a new car platform the first year it is released. Regressions are probably also common as they try to iron out issues. The engine is new and likely to present with many edge cases and defects. Does this translate to stability? In other words, is Doom Eternal’s current crash-to-desktop “epidemic” something of an anomaly?ĭevo: I think some bias or optimism towards id Software is reasonable here. Nick: Id games are generally known for their smoothness, mid-operation.

They would only affect speedrunners in a considerable way. These crashes happen enough that they would not inconvenience most players. Any ideas I have would be purely speculation. Nick: Why might these patches be introducing crashes as often as they are? Are they only major in the eyes of speedrunners, who are most hurt by them?ĭevo: I’m not sure myself as I don’t work on Doom Eternal. I now run on 1.0 which does present with BFG crashing at times but overall feels more stable. I’ve been very interested to play on the latest patches but this was the turning point for me in terms of downpatching. The game crashed twice after the 2nd Slayer Gate and once halfway through ARC Complex. Playing on patch 1.2 I experienced three crashes in 2.5 hours. Nick: How often has this occurred for you, personally?ĭevo: Crashes occur for me at least once a day.

This is due to repeating everything after the most recent checkpoint. This has made things simpler but a crash will still typically result in some degree of time loss.

The rules were changed in late July by adding a provision where moderators will review crashes. Speedrunners comment on frequent run-ending crashes introduced by Patch 2.ĭoes a crash-to-desktop basically equal a dead run for an Ultra-Nightmare speedrunner, and is this one reason why less speedrunners are playing the game right now on Twitch?ĭevo: Until recently a crash meant the run was invalid. Nick: Since Patch 2 of Doom Eternal, I’ve seen considerably less speedrunners playing Doom Eternal on Twitch.
